Biologically-Inspired Artificial Vision
We’re interested in reverse engineering biological visual systems. However, we would argue that any serious effort to reverse engineer a system should also include a component of forward engineering. For our purposes, this entails attempting to take principles we’ve learned from natural systems and build them into working artificial computer vision systems.

In particular, we’re making extensive use of non-traditional supercomputing tools, such as modern graphics processing hardware (such as the IBM “Cell” Processor found in the Playstation 3, and high-end graphics cards), which can provide enormous speed-ups relative to conventional computers. As the scale of available computational power grows, we hope to be able to begin to rival the scale and complexity of naturally-occuring brains.
This work is a collaboration between our lab, and the DiCarlo Lab at MIT.
Highlights:
• See our new 16 GPU “Monster” System• The Rowland Playstation 3 Cluster
